BEGINNING .NET GAME PROGRAMMING IN VB.NET
Ouvrage 9781590594018 : BEGINNING .NET GAME PROGRAMMING IN VB.NET
Table of Contents
.Nettrix: GDI+ and Collision Detection.- .Netterpillars: Artificial
Intelligence and Sprites.- Managed DirectX First Steps: Direct3D Basics
and DirectX vs. GDI+.- Working with User Input: Twisty Cube.- River
Pla.Net: Tiled Game Fields, Scrolling, and DirectAudio.- River Pla.Net
II: DirectInput and Writing Text to Screen.- Magic KindergarteN.:
Adventure Games, ADO.NET, and DirectShow.- Magic KindergarteN. II:
Animation Techniques and Speech API.- .Netterpillars II: Multiplayer
Games and DirectPlay.- Spacewar! Classic 2D Multiplayer Gaming with
Managed DirectX.- D-iNfEcT: Multithreading, Nonrectangular Windows, and
Access to Nonmanaged Code.- Bonus Chapter: Porting .Nettrix to Pocket
PC.- Appendices: The State of PC Gaming; Motivations in Games; How Do I
Make Games? Guidelines for Developing Successful Games.
Auteur : SANTOS LOBAO
Editeur : APRESS
Nombre de pages : 752
Date de publication : 10 2004
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